OUR FLAGSHIP GAME
As a new studio, our collective experience and skill is being entirely focused on the creation of our flagship launch title - Project Titan: Infiltration
Below are a few screen grabs from our development prototype to give you a feel for the gameplay and styling. The all link through to the Titan-RTS.com website where you can find a wealth of further information!
Facilities and outposts provide a wide range of capabilities. Planning their Resource Transport Network topology is a critical strategy!
With individual island maps ranging from 50 to over 4,000 sq. km and employing nearly a dozen seperate biomes across them, scale and diversity hit you in the feels...
With nearly two dozen different types of energy and projectile weapons, all being highly customisable, there are always new ways to give your enemy a very bad day!
Researching units, weapons, and technology is key to success. With fine grain control over six different aspects of each, you can always play your game, your way!
Gamess are made to be fun, for complex games this is not always the case so choose how much of the mundate but important work you want to automate so you can focus on fun.
Every facility, outpost, mobile unit, and even your star ship will have fully explorable, detailed interiors, interaction with which can have very real in game consequences...
The strategic gameplay happend from the relative saftey of the battle bridge in orbit. Give high level strategic orders to you AI's and interact with units planet-side vide the holo-table's digital map.'
A network of dirt tracks and tarmac roads greatly increase speed and reduce the fuel required to cover ground, but they are of strategic value so defend them well as the enemy will be using them too!
Missions on a given map can take place at any time of day and any time of year. Replaying a map at a different time of day/year impacts the weather and ambient temperature which will, in turn, effect various technology.
Weather is effected by lattitude and time of day/year. It has a significant impact on game strategy as rain, fog, and snow greatly alter sensor and countermeasure resolution making you and them harder to spot!
Biomes are all procedurally generated, before beign hand tuned, which allows for very high levels of detail on the grand scale found across our maps. Different biomes effect classes of unit in different ways; an important strategic consideration.
Its not just ground units at your disposal, as the game develops, you will gain access to drones, wing suits, ships, subs, even hover craft - all with unique strengths and weaknesses to be leveraged and exploited...